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Phone Simulator 7.0 FAQ
 
 


Q: What is Openwave Phone Simulator V7 ?
A: Openwave Phone Simulator V7 is a PC-based mobile phone simulator for devices with Openwave client software. The simulator is embedded with the Openwave Mobile Browser and the Openwave Messaging Client and can be used to test services using XHTML Mobile Profile 1.0 with Cascading Style Sheets (CSS) and MMS-SMIL. It can also be used to test WML, cHTML, and WAP push. The Openwave Phone Simulator V7 contains:
  • a phone simulator running mobile browser 7.0 and mobile messaging client 7.0 built on a dual HTTP/WSP stack
  • generic openwave device skin  
  • Mobile Access Gateway and Push Proxy Gateway connection over HTTP
  • WAP Gateway connection via WSP (WAP 1)
  • configuration UI for changing device settings (HTTP accept headers, UAProf, User Agent)
  • command line integration capabilities
  • release notes
  • Mobile Access Gateway, Push Proxy Gateway, and MultiMedia Service Center connection over WSP
  • end-to-end WAP push and MMS testing




Q: Where can I download Openwave Phone Simulator V7 ?
A:  All packages can be downloaded from the Phone Simulator download page



Q: Who should use Phone Simulator V7?
A:  Developers who are targeting devices with Mobile Browser 6.2.3 or higher should use this SDK. However, this is a release, so it not yet fully featured. For the complete set of debuggin tools, please do continue to use the Openwave Phone Simulator 6.2.2, which is the latest production release




Q: Which handsets have Mobile Browser V7?
A:  Please visit our Supported Phones page for a sampling of current deployments. Devices using the Openwave Browser 6.2.3 are devices that can be targeted by using the Phone Simulator V7




Q: What's the difference between Phone Simulator V7 and SDK 6.2.2?
A:  Both Simulators support the latest WAP2.0 standards and XHTML/CSS and both Simulators have a messaging client that supports end to end testing of creation and delivery of MMS messages. Phone Simulator V7  has the latest browser and introduced some markup enhancements. Also, the messaging client in Phone Simulator V7 has been updated. Phone Simulator V7 provides WAP/WSP and HTTP access in a single executable. Both releases of the PhoneSimulator 6.2.2 include a robust network informatoin window with valuable debugging informatoin, and an HTTP direct mode where websites can be viewed without the need to connect through a proxy. The core difference is the version of the browser that is contained within the simulator.




Q: What platforms are supported?
A:  You can install Openwave Phone Simulator on any computer running Windows NT SP6a, Windows 2000 SP2, or Windows XP SP1.




Q: What other software is required?
A:  There are no other prerequisites.




Q: Do I need a WAP gateway?
A:   No. The default configuration for the Phone Simulator V7 is in "http-direct" mode where it will run on an HTTP stack, using a local DNS lookup If you wish, you can connect the Phone Simulator to a WAP gateway by running on the WSP stack, connecting to the Openwave Developer Mobile Access Gateway (devgate2). 




Q: Can I integrate the simulator with an IDE?
A:  Yes, you can. The simulator has a number of command line arguments that can be invoked by 3rd party applications, including IDEs. Thus, you can develop your application using your favorite IDE, then simply launch Openwave Simulator from the IDE to load, view, and debug your mobile user interface (in WML or XHTML). Please see the release notes for information on available command line arguments. You can also view Integrating Openwave SDK with an IDE to get specific instructions for some of the popular tools.




Q: Can I view content in different languages?
A:  Yes, but it has not been tested in this release. You can also change the Accept-charset and/or Accept-Language headers sent by the simulator to test auto-dectection by modifying the headers in the . Settings -> Device Properties -> Headers Dialog. Simply Choose the "Add..." button to add a value for the appropriate headers. Please note at this time, Korean content is not supported in the 7.0 release.




Q: My website and MMS messages use UTF8, can I view my content in the simulator?
A:  Yes, simply set the character set to UTF8 in as descirbed above.




Q: What other device settings can I change?
A:  In addition to the language settings, you can change the user agent, UAProf URL, and the HTTP accept headers. All device settings are accessible from Tools > Options dialog. See the release notes for details.




Q: How do I change the device "skin"?
A:   At the moment, there are no additional device skins available for Phone Simulator V7 . When they become available, they will be posted on the download page. The way that the V7 Phone Simulator is designed is that there will be new "devices" rather than simply new skins to provide more accurate device emulation. 




Q: Does Phone Simulator support end-to-end MMS testing?
A:  Yes. Please see the MMS Quick Start for PhoneSimulator V7 for the details on how to connect.




Q: Does Phone Simulator support end-to-end WAP Push testing?
A:  Yes, use a WAP network profile. You must be provisioned and connected to a gateway in order to receive t he push on the simulator. In conjunction with the SDK, Openwave provides developers with free access to a WAP Push capable gateway, and a library, Openwave WAP Push Library, that simplifies the development and deployment processes for push applications and services.




Q: Why use XHTML Mobile Profile & CSS?
A:  XHTML Mobile Profile and CSS are the mark-up and style languages for WAP 2.0. Openwave Phone Simulator V7  incorporates Openwave® Mobile Browser V7 and supports the WAP 2.0 standard. Devices that support this standard are already on the market now.




Q: What is XHTML Mobile Profile?
A:  XHTML Mobile Profile is a superset of XHTML Basic. XHTML Mobile Profile is the set of XHTML tags approved (along with CSS) as the mark-up language for WAP 2.0. Documentation on XHTML Mobile Profile is available in our technical library.




Q: What is CSS?
A:  Cascading Style Sheets (CSS) is a powerful system of style and formatting control designed to work in conjunction with XHTML.




Q: What is MMS-SMIL?
A:  MMS-SMIL is a subset of SMIL as defined by the MMS Conformance Document 2.0 available from the Open Mobile Alliance (OMA) website.




Q: Why does the Phone Simulator start up with a Clock instead of in the browser?
A:  The PhoneSimulator V7 is built on the Openwave Phone Suite V7, which includes not only the Mobile Browser, but also the Messaging client and file management capabilities. By starting at the idle state of the device, the Phone Simulator offers simple access to these applications via the Menu softkey. Pressing the Home icon or entering a URL in the "Go" field will launch the browser. If you want to always start in the browser, simply modify the shortcut in the program group by removing the argument:

-LaunchBrowser false
At any time, you can get back to the idle state of the device by pressing the "end" key on the phone simulator keypad.




Q: When I close the Phone Simulator Window the phone does not exit, Why?
A:  You must also close the Simulator Console window (which is possibley minimzed in your taskbar)

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